Alpha 1.41 (21 Dec 2017)

Posted Dec 21 2017

1) [GUI] Design scheduler window now has plus and minus buttons as well as allowing text edit.

2) [GUI] The 'new' that flashes on and off for slots is now disabled if those slots were already unlocked at the game start.

3) [Bug] Fixed bug where you would get an error notice if a conveyor belt went right past a resource importer.

4) [Bug] Fixed a bug relating to stockpiles not always accurately reporting when they were disconnected from the resource network.

5) [Bug] Fixed bug where save games from prior to build 1.4 would show missing slots for cars that were post-qa but not yet exported.

6) [Feature] Electric cars can now drive straight through the emissions check, because hahaha electric cars are awesome!

7) [Bug] Fixed bug where in certain circumstances custom lot rents for user-created or edited maps did not save correctly.

8) [GUI] Layout for the efficiency and marketplace dialogs changed to give much higher prominence to the important stats.

9) [Music] Added 2 new pieces of original music to the game!

10) [Balance] There is now a cap on the creation of new loans if you already have 3 taken out.

11) [Performance] Optimized processing for when there are a very large number of cars in the showroom.

12) [Feature] Smart Junctions can now be unlocked and used.

13) [Balance] The price pressure on features, wages and rent is now higher in the long run.

14) [Bug] Fixed bug where marketing campaigns were not correctly loaded from saved games.