Alpha 1.04

1) The task ‘make fuel tanks’ now unlocks when researched correctly.

2) Fixed some crashes and routing bugs caused by deleting resource importer bays.

3) Pop-up details on the slot-picker now should show decimal places for times.

4) Vehicle details windows limited to one per vehicle and can now be dragged by the player.

5) Fixed minute format bug in save games.

6) Pause now works as a toggle, and all speed controls have hotkeys.

7) Escape key now closes slot picker.

8) Slot picker has less visual ‘padding’.

9) Double-click on the relevant window now loads a save game.

10) The upgrades section of a slot details dialog is now hidden if there are no upgrades available for selection.

11) Any open dialogs are now correctly closed when going to the main menu.

12) Fixed crash bug when a single stretch of uninterrupted conveyor belt was over 64 tiles long.

13) Added new efficiency dialog which shows efficiency over time and also a snapshot of current slot efficiency.

14) Fixed bug where slots could be placed ‘spilling’ over into a locked factory area.

15) Fixed bug on low resolutions where the slot upgrades window did not fit on the screen.

16) Floating numbers fade out now even when paused.

17) Improvements to ‘load-balancing’ at junctions.

18) New ‘Efficiency’ dialog currently just showing global state of all slots now and over time.

19) Slight speedup of creating the load-game dialog.

20) New vehicle pop-ups show the reason a vehicle is stuck.

21) Some conveyor belt graphics now have darker, more obvious direction arrows.

22) Fixed incorrect sizes of some delivered resources.

23) New upgrade for painting slot: ‘High pressure paint nozzles’

24) Fixed bug where components built inside the factory at ‘make’ slots did not survive a save and load.

25) Corrupt resource deliveries to roof making and similar slots fixed.

26) New graphics for the tyre-making slot and the window making slot.